![]() It's not about being a snob, it's about true useability. Simply put, integrated graphics are for companies who buy in bulk and need capable 2D (most basic 3D) yet extremely cheap and uniformity, and individuals who couldn't tell the difference between GF3 quality and X1300/GF7300 quality.Īnyone who cares about graphics, which most people frequenting this forum do, would not use integrated graphics for their needs, unless it's for mobility use, and even then they'd weigh the options of a discrete chip like the X300+/GF6200+ (prefer X1400 as a base). This is a work in progress, feedback is needed. Please note that the 845 and 865 supposedly support DirectX 7 and DirectX 8.0b respectively, they do not technically support "a single-chip processor with integrated transform, lighting, triangle setup/clipping, and rendering engines that is capable of processing a minimum of 10 million polygons per second" -the definition of hardware T&L support which is required for DX 7 compliance. With only 48MB shared and only DirectX 6.3 compliance-avoid these at all costs. ![]() The 845 and 865 series are still being produced by Intel for "Basic" PCs. Intel 860/865G/GL/GV/PE Graphics: same as 845 series except memory bus allows it to utilize more bandwidth. Intel 845G/GL Graphics: Full AGP 4X bandwidth (capable), up to 48MB shared video memory. Intel 820/840 Graphics: N/A (I can't find any valid info, please inform me if you know-I think this was the one with up to 11MB shared memory though) Same as above except it has "133/100 MHz 4MB display cache" onboard. NO GPU, uses the CPU for graphics processing (uckk!!!) "Integrated Intel® 3D with Direct AGP" (exact specs not given, but below are 'unofficial' specs) Now, with these specs, why do people still bash Integrated graphics? Let me show you the specs for some older integrated graphics to show you why: In short, the GMA 950 is pretty decent, even for the more modern games. OpenGL 1.4 support plus ARB_vertex_buffer and EXT_shadow_funcs extensions and Te圎nv shader caching Texture Decompression for DirectX and OpenGL Microsoft DirectX 9 Vertex Shader 3.0 and Transform and Lighting supported in software through highly optimized Processor Specific Geometry Pipeline (PSGP) Microsoft DirectX 9 Hardware Acceleration Features: Up to 10.6 GB/sec memory bandwidth with DDR2 667 system memoryġ.6 GPixels/sec and 1.6 GTexels/sec fill rate Native support for 16x9 formats, widescreen, (HDTV), and DUAL DVIĪdditional specs, exact from Intel's website: Most vendors decided not to include the two DVI ports so they stripped them off of the Intel "recommended" layout. Native support for 16x9 formats, widescreen, (HDTV), and DUAL DVI* ![]() "Dynamic Video Memory Technology" (DVMT) 3.0 supports up to 128MB of video memory Most of these specs are from Intel's website.įull DirectX 9.0(a) and Open GL 1.4 support I must say I was impressed with it.Īnyway, to help persuade all of those Voodoo fanatics out there, I decided to post this detailed info about integrated graphics. I personally own (well.I gave it to my Mom anyway) a Dell Dimension 4700 with the Intel 915 graphics. Since the Intel i915GL (GMA 900) graphics, Intel has finally been producing decent onboard video options. I was inspired to write this because of the many "oldschool" hardware fanatics that belittle folks for using integrated video graphics.
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